Phantasm Spiral Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
7 Colored Fish
R Rarity
7 Colored Fish
R Rarity
7 Colored Fish
WATER 4
7 Colored Fish
  • ATK:

  • 1800

  • DEF:

  • 800


A rare rainbow fish that has never been caught by mortal man.

R Rarity
Phantasm Spiral Dragon
R Rarity
Phantasm Spiral Dragon
R Rarity
Phantasm Spiral Dragon
WATER 8
Phantasm Spiral Dragon
  • ATK:

  • 2900

  • DEF:

  • 2900


A ferocious serpent that was being hunted by Atlanteans. Battle-weary and ragged, it came upon an ancient light, and gained new strength for its battle. With its increased power, it launched an invasion of enemy territory with a renewed assault.

SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

    SR Rarity
    Pacifis, the Phantasm City
    SR Rarity
    Pacifis, the Phantasm City
    SR Rarity
    Pacifis, the Phantasm City
    Spell Field
    Pacifis, the Phantasm City

      (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).

      N Rarity
      Phantasm Spiral Wave
      N Rarity
      Phantasm Spiral Wave
      N Rarity
      Phantasm Spiral Wave
      Spell Equip
      Phantasm Spiral Wave

        Equip only to a Normal Monster. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. At the end of the Battle Phase, if the equipped monster battled: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then if they have any, your opponent discards 1 card. You can only use this effect of "Phantasm Spiral Wave" once per turn.

        UR Rarity
        Pot of Duality
        UR Rarity
        Pot of Duality
        UR Rarity
        Pot of Duality
        Spell Normal
        Pot of Duality

          Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



          Tag(s):

          UR Rarity
          Crackdown
          UR Rarity
          Crackdown
          UR Rarity
          Crackdown
          Trap Continuous
          Crackdown

            Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.



            Tag(s):

            UR Rarity
            Paleozoic Canadia
            UR Rarity
            Paleozoic Canadia
            UR Rarity
            Paleozoic Canadia
            Trap Normal
            Paleozoic Canadia

              Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

              R Rarity
              Phantasm Spiral Battle
              R Rarity
              Phantasm Spiral Battle
              R Rarity
              Phantasm Spiral Battle
              Trap Normal
              Phantasm Spiral Battle

                If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.

                SR Rarity
                Phantasm Spiral Power
                SR Rarity
                Phantasm Spiral Power
                SR Rarity
                Phantasm Spiral Power
                Trap Normal
                Phantasm Spiral Power

                  If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.

                  SR Rarity
                  Sea Stealth Attack
                  SR Rarity
                  Sea Stealth Attack
                  SR Rarity
                  Sea Stealth Attack
                  Trap Continuous
                  Sea Stealth Attack

                    When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.

                    Extra Deck

                    R Rarity
                    Imduk the World Chalice Dragon
                    R Rarity
                    Imduk the World Chalice Dragon
                    R Rarity
                    Imduk the World Chalice Dragon
                    WIND
                    Imduk the World Chalice Dragon
                    • ATK:

                    • 800

                    • LINK-1

                    Link Arrow:

                    Top


                    1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.

                    SR Rarity
                    Knightmare Phoenix
                    SR Rarity
                    Knightmare Phoenix
                    SR Rarity
                    Knightmare Phoenix
                    FIRE
                    Knightmare Phoenix
                    • ATK:

                    • 1900

                    • LINK-2

                    Link Arrow:

                    Top

                    Right


                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                    UR Rarity
                    Knightmare Unicorn
                    UR Rarity
                    Knightmare Unicorn
                    UR Rarity
                    Knightmare Unicorn
                    DARK
                    Knightmare Unicorn
                    • ATK:

                    • 2200

                    • LINK-3

                    Link Arrow:

                    Left

                    Right

                    Bottom


                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                    UR Rarity
                    Dark Rebellion Xyz Dragon
                    UR Rarity
                    Dark Rebellion Xyz Dragon
                    UR Rarity
                    Dark Rebellion Xyz Dragon
                    DARK
                    Dark Rebellion Xyz Dragon
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

                    UR Rarity
                    Dingirsu, the Orcust of the Evening Star
                    UR Rarity
                    Dingirsu, the Orcust of the Evening Star
                    UR Rarity
                    Dingirsu, the Orcust of the Evening Star
                    DARK
                    Dingirsu, the Orcust of the Evening Star
                    • ATK:

                    • 2600

                    • DEF:

                    • 2100


                    2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.

                    SR Rarity
                    Drill Driver Vespenato
                    SR Rarity
                    Drill Driver Vespenato
                    SR Rarity
                    Drill Driver Vespenato
                    EARTH
                    Drill Driver Vespenato
                    • ATK:

                    • 2500

                    • DEF:

                    • 2100


                    2 Level 5 monsters Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.

                    UR Rarity
                    Full Armored Utopic Ray Lancer
                    UR Rarity
                    Full Armored Utopic Ray Lancer
                    UR Rarity
                    Full Armored Utopic Ray Lancer
                    WATER
                    Full Armored Utopic Ray Lancer
                    • ATK:

                    • 2500

                    • DEF:

                    • 600


                    3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.

                    SR Rarity
                    Number 70: Malevolent Sin
                    SR Rarity
                    Number 70: Malevolent Sin
                    SR Rarity
                    Number 70: Malevolent Sin
                    DARK
                    Number 70: Malevolent Sin
                    • ATK:

                    • 2400

                    • DEF:

                    • 1200


                    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

                    UR Rarity
                    The Phantom Knights of Cursed Javelin
                    UR Rarity
                    The Phantom Knights of Cursed Javelin
                    UR Rarity
                    The Phantom Knights of Cursed Javelin
                    DARK
                    The Phantom Knights of Cursed Javelin
                    • ATK:

                    • 1600

                    • DEF:

                    • 0


                    2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.

                    Popular Skills

                    Menace from the Deep: 100%
                    Menace from the Deep

                    Need 12 UR

                    UR Rarity
                    Knightmare Unicorn1 card
                    UR Rarity
                    Dark Rebellion Xyz Dragon1 card
                    UR Rarity
                    Dingirsu, the Orcust of the Evening Star1 card
                    UR Rarity
                    Full Armored Utopic Ray Lancer1 card
                    UR Rarity
                    The Phantom Knights of Cursed Javelin1 card
                    UR Rarity
                    Pot of Duality3 card
                    UR Rarity
                    Crackdown1 card
                    UR Rarity
                    Paleozoic Canadia3 card

                    Main: 24 Extra: 9

                    R Rarity
                    7 Colored Fish
                    R Rarity
                    7 Colored Fish
                    7 Colored Fish
                    WATER 4
                    7 Colored Fish
                    • ATK:

                    • 1800

                    • DEF:

                    • 800


                    A rare rainbow fish that has never been caught by mortal man.


                    R Rarity
                    7 Colored Fish
                    R Rarity
                    7 Colored Fish
                    7 Colored Fish
                    WATER 4
                    7 Colored Fish
                    • ATK:

                    • 1800

                    • DEF:

                    • 800


                    A rare rainbow fish that has never been caught by mortal man.


                    R Rarity
                    7 Colored Fish
                    R Rarity
                    7 Colored Fish
                    7 Colored Fish
                    WATER 4
                    7 Colored Fish
                    • ATK:

                    • 1800

                    • DEF:

                    • 800


                    A rare rainbow fish that has never been caught by mortal man.


                    R Rarity
                    Phantasm Spiral Dragon
                    R Rarity
                    Phantasm Spiral Dragon
                    Phantasm Spiral Dragon
                    WATER 8
                    Phantasm Spiral Dragon
                    • ATK:

                    • 2900

                    • DEF:

                    • 2900


                    A ferocious serpent that was being hunted by Atlanteans. Battle-weary and ragged, it came upon an ancient light, and gained new strength for its battle. With its increased power, it launched an invasion of enemy territory with a renewed assault.


                    SR Rarity
                    Book of Eclipse
                    SR Rarity
                    Book of Eclipse
                    Book of Eclipse
                    Spell Quick
                    Book of Eclipse

                      Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                      SR Rarity
                      Book of Eclipse
                      SR Rarity
                      Book of Eclipse
                      Book of Eclipse
                      Spell Quick
                      Book of Eclipse

                        Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                        SR Rarity
                        Pacifis, the Phantasm City
                        SR Rarity
                        Pacifis, the Phantasm City
                        Pacifis, the Phantasm City
                        Spell Field
                        Pacifis, the Phantasm City

                          (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).


                          SR Rarity
                          Pacifis, the Phantasm City
                          SR Rarity
                          Pacifis, the Phantasm City
                          Pacifis, the Phantasm City
                          Spell Field
                          Pacifis, the Phantasm City

                            (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).


                            SR Rarity
                            Pacifis, the Phantasm City
                            SR Rarity
                            Pacifis, the Phantasm City
                            Pacifis, the Phantasm City
                            Spell Field
                            Pacifis, the Phantasm City

                              (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).


                              N Rarity
                              Phantasm Spiral Wave
                              N Rarity
                              Phantasm Spiral Wave
                              Phantasm Spiral Wave
                              Spell Equip
                              Phantasm Spiral Wave

                                Equip only to a Normal Monster. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. At the end of the Battle Phase, if the equipped monster battled: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then if they have any, your opponent discards 1 card. You can only use this effect of "Phantasm Spiral Wave" once per turn.


                                N Rarity
                                Phantasm Spiral Wave
                                N Rarity
                                Phantasm Spiral Wave
                                Phantasm Spiral Wave
                                Spell Equip
                                Phantasm Spiral Wave

                                  Equip only to a Normal Monster. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. At the end of the Battle Phase, if the equipped monster battled: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then if they have any, your opponent discards 1 card. You can only use this effect of "Phantasm Spiral Wave" once per turn.


                                  UR Rarity
                                  Pot of Duality
                                  UR Rarity
                                  Pot of Duality
                                  Pot of Duality
                                  Spell Normal
                                  Pot of Duality

                                    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                    Tag(s):

                                    UR Rarity
                                    Pot of Duality
                                    UR Rarity
                                    Pot of Duality
                                    Pot of Duality
                                    Spell Normal
                                    Pot of Duality

                                      Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                      Tag(s):

                                      UR Rarity
                                      Pot of Duality
                                      UR Rarity
                                      Pot of Duality
                                      Pot of Duality
                                      Spell Normal
                                      Pot of Duality

                                        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                        Tag(s):

                                        UR Rarity
                                        Crackdown
                                        UR Rarity
                                        Crackdown
                                        Crackdown
                                        Trap Continuous
                                        Crackdown

                                          Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                                          Tag(s):

                                          UR Rarity
                                          Paleozoic Canadia
                                          UR Rarity
                                          Paleozoic Canadia
                                          Paleozoic Canadia
                                          Trap Normal
                                          Paleozoic Canadia

                                            Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                            UR Rarity
                                            Paleozoic Canadia
                                            UR Rarity
                                            Paleozoic Canadia
                                            Paleozoic Canadia
                                            Trap Normal
                                            Paleozoic Canadia

                                              Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                              UR Rarity
                                              Paleozoic Canadia
                                              UR Rarity
                                              Paleozoic Canadia
                                              Paleozoic Canadia
                                              Trap Normal
                                              Paleozoic Canadia

                                                Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                R Rarity
                                                Phantasm Spiral Battle
                                                R Rarity
                                                Phantasm Spiral Battle
                                                Phantasm Spiral Battle
                                                Trap Normal
                                                Phantasm Spiral Battle

                                                  If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.


                                                  SR Rarity
                                                  Phantasm Spiral Power
                                                  SR Rarity
                                                  Phantasm Spiral Power
                                                  Phantasm Spiral Power
                                                  Trap Normal
                                                  Phantasm Spiral Power

                                                    If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.


                                                    SR Rarity
                                                    Phantasm Spiral Power
                                                    SR Rarity
                                                    Phantasm Spiral Power
                                                    Phantasm Spiral Power
                                                    Trap Normal
                                                    Phantasm Spiral Power

                                                      If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.


                                                      SR Rarity
                                                      Sea Stealth Attack
                                                      SR Rarity
                                                      Sea Stealth Attack
                                                      Sea Stealth Attack
                                                      Trap Continuous
                                                      Sea Stealth Attack

                                                        When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.


                                                        SR Rarity
                                                        Sea Stealth Attack
                                                        SR Rarity
                                                        Sea Stealth Attack
                                                        Sea Stealth Attack
                                                        Trap Continuous
                                                        Sea Stealth Attack

                                                          When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.


                                                          SR Rarity
                                                          Sea Stealth Attack
                                                          SR Rarity
                                                          Sea Stealth Attack
                                                          Sea Stealth Attack
                                                          Trap Continuous
                                                          Sea Stealth Attack

                                                            When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.


                                                            R Rarity
                                                            Imduk the World Chalice Dragon
                                                            R Rarity
                                                            Imduk the World Chalice Dragon
                                                            Imduk the World Chalice Dragon
                                                            WIND
                                                            Imduk the World Chalice Dragon
                                                            • ATK:

                                                            • 800

                                                            • LINK-1

                                                            Link Arrow:

                                                            Top


                                                            1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                                            SR Rarity
                                                            Knightmare Phoenix
                                                            SR Rarity
                                                            Knightmare Phoenix
                                                            Knightmare Phoenix
                                                            FIRE
                                                            Knightmare Phoenix
                                                            • ATK:

                                                            • 1900

                                                            • LINK-2

                                                            Link Arrow:

                                                            Top

                                                            Right


                                                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                            UR Rarity
                                                            Knightmare Unicorn
                                                            UR Rarity
                                                            Knightmare Unicorn
                                                            Knightmare Unicorn
                                                            DARK
                                                            Knightmare Unicorn
                                                            • ATK:

                                                            • 2200

                                                            • LINK-3

                                                            Link Arrow:

                                                            Left

                                                            Right

                                                            Bottom


                                                            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                            UR Rarity
                                                            Dark Rebellion Xyz Dragon
                                                            UR Rarity
                                                            Dark Rebellion Xyz Dragon
                                                            Dark Rebellion Xyz Dragon
                                                            DARK
                                                            Dark Rebellion Xyz Dragon
                                                            • ATK:

                                                            • 2500

                                                            • DEF:

                                                            • 2000


                                                            2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                                                            UR Rarity
                                                            Dingirsu, the Orcust of the Evening Star
                                                            UR Rarity
                                                            Dingirsu, the Orcust of the Evening Star
                                                            Dingirsu, the Orcust of the Evening Star
                                                            DARK
                                                            Dingirsu, the Orcust of the Evening Star
                                                            • ATK:

                                                            • 2600

                                                            • DEF:

                                                            • 2100


                                                            2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                                                            SR Rarity
                                                            Drill Driver Vespenato
                                                            SR Rarity
                                                            Drill Driver Vespenato
                                                            Drill Driver Vespenato
                                                            EARTH
                                                            Drill Driver Vespenato
                                                            • ATK:

                                                            • 2500

                                                            • DEF:

                                                            • 2100


                                                            2 Level 5 monsters Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.


                                                            UR Rarity
                                                            Full Armored Utopic Ray Lancer
                                                            UR Rarity
                                                            Full Armored Utopic Ray Lancer
                                                            Full Armored Utopic Ray Lancer
                                                            WATER
                                                            Full Armored Utopic Ray Lancer
                                                            • ATK:

                                                            • 2500

                                                            • DEF:

                                                            • 600


                                                            3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                                                            SR Rarity
                                                            Number 70: Malevolent Sin
                                                            SR Rarity
                                                            Number 70: Malevolent Sin
                                                            Number 70: Malevolent Sin
                                                            DARK
                                                            Number 70: Malevolent Sin
                                                            • ATK:

                                                            • 2400

                                                            • DEF:

                                                            • 1200


                                                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                                            UR Rarity
                                                            The Phantom Knights of Cursed Javelin
                                                            UR Rarity
                                                            The Phantom Knights of Cursed Javelin
                                                            The Phantom Knights of Cursed Javelin
                                                            DARK
                                                            The Phantom Knights of Cursed Javelin
                                                            • ATK:

                                                            • 1600

                                                            • DEF:

                                                            • 0


                                                            2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.



                                                            PHANTASM SPIRAL Decks in DUEL LINKS








                                                            https://metaduelist.com/
                                                            Top